On Sunday, 23 February 2020 at 16:20:09 UTC, Ahmet Sait wrote:
Out of curiosity, why would you need to triangulate polygons instead of using stencil buffer? I'm assuming you're using OpenGL (or something similar) since you talked about your hobby game. Any advantage of triangulating shapes? (anti-aliasing maybe?)
Triangulation goes beyond rendering. I imagine this library might be useful when making a level editor for a DOOM-like 2.5D engine.