On 4/24/2021 2:53 PM, Paul Backus wrote:
I assume it's to ensure that objects are destroyed properly when unwinding the stack. Might be possible to avoid in `nothrow` code.
Yes, you can avoid this in nothrow code.
Walter Bright via Digitalmars-d-announce Sat, 24 Apr 2021 21:00:35 -0700
On 4/24/2021 2:53 PM, Paul Backus wrote:
I assume it's to ensure that objects are destroyed properly when unwinding the stack. Might be possible to avoid in `nothrow` code.
Yes, you can avoid this in nothrow code.