Lewis kirjoitti 24.5.2024 klo 20.45:
Hello! Not sure if it's of interest, but I've been developing a 3D game
and engine in D for a few years, and finally have a demo up on Steam for
anyone interested in poking around (Windows only unfortunately).
- All code (engine and game) written in D. Shaders in HLSL. External
libraries used for some subsystems (eg. PhysX, FMOD)
- Custom 3D DX11 renderer using PBR + IBL
- Supports mirror rendering, with hundreds of simultaneous mirrors and
recursive mirrors (passing seamlessly through mirrors is a core game
mechanic)
- Asset burning/cooking system for textures, geometry, materials, and
shaders. All asset types support hotswapping.
- Flexible code hotswapping, by putting 99% of the game and engine in a DLL
- Scrappy in-game level editor that supports editing during gameplay
Since I'm building the game as a commercial project I haven't released
source code, but plan to open source it after the game releases. Happy
though of course to answer any questions, share code snippets,
techniques, general experiences, etc.
https://store.steampowered.com/app/2290770/The_Art_of_Reflection/
While I'm personally probably not going to use this (I'm currently very
happy with Godot and it's D binding for what I'm doing), I'll opinion
that it's impressive that if/when when you release this one, we'll have
three purely D 3D game engines (this, Dagon and Hipreme Engine), and
maybe on top of these some less well known ones.
I'll be happy to read updates about them once in a while even if I'm
probably not having a need for them.