http://d.puremagic.com/issues/show_bug.cgi?id=3463
--- Comment #19 from nfx...@gmail.com 2010-07-02 03:02:40 PDT --- I also wanted to make scanning of AA nodes precise, but it turned out the compiler never passes the TypeInfo of AA values to the runtime functions. I guess I could hack the compiler to fix this, but I'd rather not. The idea I wanted to implement was to dynamically allocate & build a PointerMap for the aaA type each time an associative array is instantiated. As an alternative solution, one could expose the aaA type to the compiler (would have to move aaA to object.d), and then let the compiler put a PointerMap into TypeInfo_AssociativeArray. Any opinions what would be preferable? PS: does anyone care about this stuff, or am I wasting my time? -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------