http://d.puremagic.com/issues/show_bug.cgi?id=3463



--- Comment #110 from bearophile_h...@eml.cc 2011-04-14 17:36:47 PDT ---
(In reply to comment #109)
> (In reply to comment #108)
> > That's why heap allocations in real-time code are a bad idea.  This patch 
> > won't
> > change that.
> 
> Um, no, the GC is currently fast enough to scan a small heap within the
> timeframe of a video frame.

Do you have a proof of this? Because currently the GC gets called when you
allocate heap memory. And allocating heap memory (for objects, structs, dynamic
arrays, closures, array concatenations, etc) between two frames of a fast video
game is probably not a wise thing to do (today) in D.

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