On Thu, 01 Oct 2009 05:02:10 +0100, Tom S wrote: > Moritz Warning wrote: >> Hi, >> >> how can I access the original value for xs? [..] > > You were probably looking for the old meaning of .init, but it's gone > now, so I present these alternative fixes: > > 1) You need to load the state of the game from before overriding xs. I > recommend Quick Save and Quick Load. Often bound to F5 and F9. I tried F5 and F9, but I only accidently activated the bonus level. Quirky game...
> 2) Perhaps a custom-fit Delorian will do. - A FluxCapacitator would be an overkill solution. - I don't do coding while driving at > 88Mph. > > 3) If all else fails, I'm afraid you'll have to resort to copying the > contents of xs prior to overwriting them. I will give it a try. Thanks!