On Thu, 01 Oct 2009 05:02:10 +0100, Tom S wrote:

> Moritz Warning wrote:
>> Hi,
>> 
>> how can I access the original value for xs?
[..]
> 
> You were probably looking for the old meaning of .init, but it's gone
> now, so I present these alternative fixes:
> 
> 1) You need to load the state of the game from before overriding xs. I
> recommend Quick Save and Quick Load. Often bound to F5 and F9.
I tried F5 and F9, but I only accidently activated the bonus level.
Quirky game...

> 2) Perhaps a custom-fit Delorian will do.
- A FluxCapacitator would be an overkill solution.
- I don't do coding while driving at > 88Mph.

> 
> 3) If all else fails, I'm afraid you'll have to resort to copying the
> contents of xs prior to overwriting them.
I will give it a try.

Thanks!

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