RGB[256] PALETTE = cast(RGB[256]) [ 0x00, 0x00, 0x00, 0xE3, 0x53, 0x00, 0xCF, 0x4B, 0x07, 0xBF, 0x43, 0x0F, ... doesn't work cause of "non-constant expression" RGB[256] PALETTE = (cast(RGB[]) [ 0x00, 0x00, 0x00, 0xE3, 0x53, 0x00, 0xCF, 0x4B, 0x07, 0xBF, 0x43, 0x0F, ... ]) (0 .. 256); compiles, but yields empty structs (and doesn't seem right anyway).
I got some RGB palette in a byte array which I'd like to convert or
"map" to an RGB struct array, isn't this easily possible without using
dozens of struct constructors?
- converting a byte array to a struct array? Trass3r
- Re: converting a byte array to a struct array? Trass3r
- Re: converting a byte array to a struct array? Steven Schveighoffer
- Re: converting a byte array to a struct arra... Trass3r
- Re: converting a byte array to a struct ... Steven Schveighoffer
- Re: converting a byte array to a str... Steven Schveighoffer
- Re: converting a byte array to a struct array? grauzone