Steven Schveighoffer schrieb:
What is RGB's structure?

I would expect something like this to work:

RGB[256] PALETTE = [
{0x00, 0x00, 0x00},
{0xE3, 0x53, 0x00},
...
];

Assuming RGB is a struct of 3 ubyte members...


Yeah, simply 3 ubytes.
But IIRC I read that struct literals will be removed in D2 so I didn't test that approach.

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