On 03/20/2010 01:58 AM, Paul D. Anderson wrote:
I created a struct, call it "S", and some functions that operate on S. But I'm 
confused about when const is useful.

Being an old Java programmer, I use 'const' the same as I used 'final' in Java. 
So most of my functions look like this:

S for(const S a, const S b) {
     S x = a;
     S y = b;
     // do some stuff
     return a;
}

I declare the parameters const and then copy them to work on them.

I get error messages about not implicitly casting const S to S. So I can make 
an explicit cast:

     S x = cast(S) a;
     S y = cast(S) b;

and the error messages go away.

But I think I must have gone off the rails somewhere -- all I want is for the 
caller to be sure the function doesn't alter a and b. But I end up with lots of 
casts to/from const. What am I missing??

Paul

I think you misunderstand const. If you flag an argument with const it means you're unable to ever change anything reachable from that argument, so if you have a const reference, you can not alter anything reachable from that reference.

If you have this:

struct S {
    int[] xs;
}
S foo(const S s) {
    return cast(S)s;
}
void main() {
    S s;
    s.xs = [1,4,5];
    S fromconst = foo(s);
    fromconst.xs[0] = 4; //<-- there you alter something you
                         // should not be able to alter.
}

The compiler protects you from this, unless you cast your constness away.

If you want to copy, you'll need to implement the proper deep copying yourself. :)

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