Hello all, Occasionally in C++ I find it useful to build an array which contains classes of multiple different types all using the same interface -- by constructing an array of pointers to some common base class, e.g.
class BaseClass { // blah, blah ... }; class A : BaseClass { // ... blah ... }; class C : BaseClass { // ... blah ... }; int main() { vector<BaseClass *> vec; vec.push_back(new A()); vec.push_back(new C()); // etc. etc. } (This code might be wrong; I'm just typing it to give the idea. And in practice, I usually do not use 'new' statements but pass pointers to already-existing objects...:-) Anyway, the point is that at the end of the day I have an array of different objects with a common interface. What's the appropriate way to achieve the same effect in D? Thanks & best wishes, -- Joe