Thanks again for the reply Jonathan. I'm using doublely linked list I
made for a game where ships and there lazer bolts are in the same list.
Without linked list I couldn't do things like create a lazer bolt or
remove one while trans-versing the linked list. I had to use my own
linked list, having a next and prev node in each object that goes in the
list.
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- Re: date and time Yao G.
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- Re: date and time, core access Jonathan M Davis
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- Re: date and time, std.c.stdio Jonathan M Davis
- Re: std.c.stdio, std.stream st... Joel Christensen
- Re: std.c.stdio, std.stream... Jonathan M Davis
- Re: linked list, ranges Joel Christensen
- Re: linked list, ranges bearophile
- Re: linked list Joel Christensen
- Re: linked list bearophile
- Re: linked list Joel Christensen
- Re: linked list Jonathan M Davis
- Re: linked list bearophile
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- Re: linked list, ranges Steven Schveighoffer