On Wednesday, 5 July 2023 at 22:27:46 UTC, Andrew wrote:
So, I've gotten the itch to have a go at game development in D,
after doing a bit of it in Java last year. I've previously used
LWJGL, which is a java wrapper for OpenGL, OpenAL, GLFW, and
some other useful libs.
The problem is, apparently OpenGL is deprecated for apple
devices, so I don't really want to use that unless there are no
decent alternatives.
So far, the most promising I've seen is
[bindbc-bgfx](https://code.dlang.org/packages/bindbc-bgfx), but
it's been a pain to set up due to having to build the bgfx
codebase, which requires a specific version of glibc that my
distro (Linux Mint) doesn't offer yet.
Are there any other recommendations for cross-platform
rendering libraries? Of course I could use a pre-made game
engine like Unity or Godot, but for me, most of the fun is in
making the engine.
To be honest, I'm accepting anyone on Hipreme Engine that is
willing to help adding a shader transpiler or cross compiler.
Right now I got an abstraction over opengl, direct3d and metal,
for almost every basic stuff out there, which is really simple.
Having the shaders being written once is pretty much the next
step but I can't focus on that.
You'll have a better experience with Hipreme Engine than mostly
of the options you get here since you'll have a complete cross
compilation env for you requiring no configuration at all.