There's something very strange going on when using Raylib-D.
I tried using the raylib function `LoadTexture` like this:
```
tileSprites[i] = LoadTexture("../sprites/" ~ spriteName);
```
I got the following error:
```
Error: function `raylib.LoadTexture(const(char)* fileName)` is
not callable using argument types `(string)`
```
So it's not allowing me to use a D string, but wants me to use
(what I believe to be) the archaic C-style string. Here is how
this function, as well as `DrawText` is declared in the Raylib-D
bindings:
```
void DrawText(const(char)* text, int posX, int posY, int
fontSize, Color color); // Draw text (using default font)
Texture2D LoadTexture(const(char)* fileName); // Load texture
from file into GPU memory (VRAM)
```
The weird thing is that both of these functions are declared only
once and with these C-style strings as arguments, yet I have
already successfully called `DrawText` using a D string, yet
`Texture2D` results in an error.
```
DrawText("Open Emblem", 180, 300, 64, Colors.RAYWHITE);
```
So why is it that one of these functions, but not the other is
allowing D strings in place of C-style strings?