I have made some progress on this. For the raylib front-end, I tried making a class called `Mission` which inherits `Map`. This class handles the graphics, input, and other game events. The program now compiles without errors, and there are some graphics. I have pushed these updates to the GitHub repository.
https://github.com/LiamM32/Open_Emblem

Currently, it just displays a map of grass tiles with one unit. Clicking on the unit causes a segmentation fault. There is something that's supposed to happen when clicked, but I don't know why it segfaults. The line where it segfaults appears to be roughly `oe-raylib/source/mission.d:125`.

I am continuing to work on this, but have been getting more strange runtime errors since the latest push.

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