On 2011-08-03 19:42, Andrej Mitrovic wrote:
That could be the reason. I'm testing on Windows.

I was using sleep() as a quick hack around slowing down the framerate
of an OpenGL display. There are better way to do this but I didn't
have time to find a proper solution yet.

Why would you want to slow down framerate?

--
/Jacob Carlborg

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