On Tue, Mar 13, 2012 at 08:25:49PM +0100, Chris Pons wrote: > Does D have a math library that defines, points, vectors and > matrices including the appropriate functions(addition, dot product, > cross product, etc)?
I'd like to know too. I have a medium-sized D project in the works, but right now I'm stuck at deciding how best to represent matrices and vectors in a generic way. My usage will be significantly different from game programming, though, 'cos I'll be dealing with arbitrary-dimensioned vectors and matrices, not just your typical 2D/3D vector (or 4D homogenous). But it'd be nice if both can be handled generically without crippling performance losses in the 2D/3D case for game dev. T -- Claiming that your operating system is the best in the world because more people use it is like saying McDonalds makes the best food in the world. -- Carl B. Constantine