On Saturday, 14 April 2012 at 20:58:01 UTC, Somedude wrote:
Le 14/04/2012 21:53, q66 a écrit :
On Saturday, 14 April 2012 at 19:05:40 UTC, ReneSac wrote:
I have this simple binary arithmetic coder in C++ by Mahoney and translated to D by Maffi. I added "notrow", "final" and "pure" and
"GC.disable" where it was possible, but that didn't made much
difference. Adding "const" to the Predictor.p() (as in the C++
version) gave 3% higher performance. Here the two versions:

http://mattmahoney.net/dc/  <-- original zip

http://pastebin.com/55x9dT9C  <-- Original C++ version.
http://pastebin.com/TYT7XdwX  <-- Modified D translation.

The problem is that the D version is 50% slower:

test.fpaq0 (16562521 bytes) -> test.bmp (33159254 bytes)

Lang| Comp  | Binary size | Time (lower is better)
C++  (g++)  -      13kb   -  2.42s  (100%)   -O3 -s
D (DMD) - 230kb - 4.46s (184%) -O -release -inline
D    (GDC)  -    1322kb   -  3.69s  (152%)   -O3 -frelease -s


The only diference I could see between the C++ and D versions is that C++ has hints to the compiler about which functions to inline, and I could't find anything similar in D. So I manually inlined the encode
and decode functions:

http://pastebin.com/N4nuyVMh  - Manual inline

D (DMD) - 228kb - 3.70s (153%) -O -release -inline
D    (GDC)  -    1318kb   -  3.50s  (144%)   -O3 -frelease -s

Still, the D version is slower. What makes this speed diference? Is
there any way to side-step this?

Note that this simple C++ version can be made more than 2 times faster with algoritimical and io optimizations, (ab)using templates, etc. So I'm not asking for generic speed optimizations, but only things that
may make the D code "more equal" to the C++ code.

I wrote a version http://codepad.org/phpLP7cx based on the C++ one.

My commands used to compile:

g++46 -O3 -s fpaq0.cpp -o fpaq0cpp
dmd -O -release -inline -noboundscheck fpaq0.d

G++ 4.6, dmd 2.059.

I did 5 tests for each:

test.fpaq0 (34603008 bytes) -> test.bmp (34610367 bytes)

The C++ average result was 9.99 seconds (varying from 9.98 to 10.01) The D average result was 12.00 seconds (varying from 11.98 to 12.01)

That means there is 16.8 percent difference in performance that would be cleared out by usage of gdc (which I don't have around currently).

The code is nearly identical (there is a slight difference in update(), where he accesses the array once more than you), but the main difference
I see is the -noboundscheck compilation option on DMD.

He also uses a class. And -noboundscheck should be automatically induced by -release.

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