On 18.04.2012 19:03, Somedude wrote:
[snip]
Tweaked version, an revision of RandomSample from std.random, is
available from
https://github.com/WebDrake/RandomSample
Feedback on code details and on tests would be very welcome. It seems
about 10% slower than the original code I wrote, which I guess is down
to factors in the design of the RandomSample struct.
This looks very C++ ish.
I can't comment very much, being myself quite noob, but I think you can
do this, for style as well as performance:
- add pure nothrow everywhere you can.
Yup, unless it's a template as its properties are deduced anyway.
- move some imports within the static if when possible, as close to
their actual usage, and it's better to do:
import core.time:clock_t, clock;
Dubious.
You may also want to use a bit of contract programming for input and output.
Also not sure the _ convention for private attributes is recommended in D.
It's OK. The c++ is where it's questionable and primarily because it may
collide with some internal macros of you compiler! (__cplusplus anyone?)
--
Dmitry Olshansky