Am 28.08.2012 01:53, schrieb Sean Kelly:
On Aug 24, 2012, at 1:16 PM, David <d...@dav1d.de> wrote:

That's not the problem. The problem has nothing to do with the tessellation, 
since the *rendering* is also 1000% slower (when all data is already processed).

Is the alignment different between one and the other? I would't think so since 
it's dynamic memory, but the performance difference suggests that it might be.


The arrays are 100% identical (I dumped a Vertex()-array and a raw float-array, they were 100% identical).

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