Ok, interesting thing.I switched my buffer from Vertex* to void* and I cast every Vertex I get to void[] and add it to the buffer (slice → memcopy) and everything works fine now. I can live with that (once the basic functions are implemented it's not even a pain to use), but still, I wonder where the problem is.
- Re: float[] → Vertex[] – decreases performance by 1000% David
- Re: float[] → Vertex[] – decreases performance by 10... Dmitry Olshansky
- Re: float[] → Vertex[] – decreases performance by 1000% Benjamin Thaut