On Sunday, 16 December 2012 at 14:59:32 UTC, Maxim Fomin wrote:
On Sunday, 16 December 2012 at 14:42:57 UTC, Nekroze wrote:
I am trying to do some wrapping of the CSFML derelict bindings
to classes however when i use the CSFML methods to destroy the
objects it causes a crash.
I have made a post in the SFML>D forum because they have
syntax highlighting for D so this kind of post looks nicer but
the link is here:
http://en.sfml-dev.org/forums/index.php?topic=10005.0
There is a minimal code example there and a better explanation.
Can anyone help me with why this is happening?
Why would you call a destroy() on a this object inside ~this()?
And accessing allocated by GC objects inside destructor is not
safe, because they may be collected before running the
destructor.
I am sorry if i am being dim but i thought that the sfml objects
are not GC objects so it will exist forever until i call its
destroy function so why cant this be done in the destructor?
Unless you mean the pointer is being destroyed before the
destructor is being called?