On 03/03/13 10:06, Johannes Pfau wrote:
Am Sun, 03 Mar 2013 09:58:41 +0100
schrieb "Ivan Kazmenko"<ga...@mail.ru>:

Can anyone advise on the theoretical basis for the
unpredictableSeed method in std.random?  I've tried googling
around for the theory of good thread-safe seed generation
methods but haven't really found anything. :-(

I have to ask: what would be a good unpredictableSeed by
definition?  With the current implementation, three downsides
come to my mind:

1. Process ID, thread ID and system tick are insecure sources of
randomness and can provide just a few bits of randomness in
certain situations.  I don't know how to address this in a
portable way.

2. Once we know the first seed, it is easy to predict all
subsequent seeds.  A solution would be to use a secure RNG
instead, not just the one which gives away its state.

3. It would be a particularly bad idea to initialize MinstdRand0
instances with consecutive unpredictableSeeds and then consider
them independent.  This is just a consequence of a particular
choice of RNG on the previous step.

So, which of these do you consider the real problems, and what
more do you need from unpredictableSeed?

-----
Ivan Kazmenko.

Maybe it would make sense to use /dev/random where available? (The
problem is that /dev/random can block. On small embedded systems
without monitor/mice/keyboard this can happen easily)

/dev/urandom can be used if /dev/random is block:
the available entropy can be used as criterion:
/proc/sys/kernel/random/entropy_avail

Since a very long while I have written a piece of C code to do so and to read
from an environment dedicated environment variable in view to reproduce the
generated sequences if necessary (mainly debugging):
I use it intensively for numerical experiences and it works very well.

Jerome


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