On Wednesday, 8 May 2013 at 09:37:51 UTC, KillerSponge wrote:
Hi all,
I've been searching around for physics libraries to use in a
real-time 3D application (a game, to be more precise). I know
that Bullet and ODE are the big open source ones for C/C++, and
I get the general impression that Bullet is currently taking
the lead in terms of performance, precision, maintenance and
community adaptation.
However, I have only been able to find ODE bindings for D (in
Derelict), and what seems to be an abandoned effort to port
Bullet to D. Are there no working bindings for Bullet in D?
Last I checked, Bullet doesn't have a C interface. That means
it's unlikely you'll find a D binding. And I haven't heard of any.