On Wednesday, 8 May 2013 at 09:43:43 UTC, Mike Parker wrote:
On Wednesday, 8 May 2013 at 09:37:51 UTC, KillerSponge wrote:
Hi all,

I've been searching around for physics libraries to use in a real-time 3D application (a game, to be more precise). I know that Bullet and ODE are the big open source ones for C/C++, and I get the general impression that Bullet is currently taking the lead in terms of performance, precision, maintenance and community adaptation.

However, I have only been able to find ODE bindings for D (in Derelict), and what seems to be an abandoned effort to port Bullet to D. Are there no working bindings for Bullet in D?

Last I checked, Bullet doesn't have a C interface. That means it's unlikely you'll find a D binding. And I haven't heard of any.

currently Bullet has *very* limited C API. for simple cases it may be enough, but for a game...

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