On Sunday, 12 May 2013 at 18:00:10 UTC, Diggory wrote:
On Sunday, 12 May 2013 at 17:31:22 UTC, SundayMorningRunner wrote:
Hello, let's say I have the choice between using an abstract class or an interface to declare a "plan", a "template" for the descendants.

From the dmd compiler point of view, should I use the abstract class version (so I guess that for each method call, there will be a few MOV, in order to extract the relative address from the vmt before a CALL) or the interface version (are the CALL directly performed in this case). Are interface faster ? (to get the address used by the CALL).

Thx.

I would expect abstract classes to be slightly faster (certainly they shouldn't be slower), but the difference to be insignificant compared to other factors.

Deriving from an abstract base class is a much stronger relationship than implementing an interface, so it depends on your situation. If your class is a "provider" (eg. it provides some functionality such as being able to receive some event) then an interface makes more sense. If your class is a type of something (eg. a button is a type of gui control) then inheritance makes more sense.

It's ok about the difference between an interface and an abstract
class. My question is really technical: which is the fatest:
to a method from an interface or to the overriden
method of an abstract class ? Think about a context such as audio
DSP, where a method will be called for each buffer during 2 or 3
hours without interuption, and maybe 3 or 4 times per second...

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