On Sunday, 15 December 2013 at 21:31:21 UTC, Andrej Mitrovic wrote:
On 12/15/13, Ross Hays <t...@gmail.com> wrote:
Am I doing something wrong here?

You're likely not loading the function pointers first. Try calling
DerelictGL.reload() first.

That was it... knew it was something dumb.
I had it in there originally in a version tag that I accidentally stopped using.

Thanks.

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