On Sunday, 2 March 2014 at 18:59:23 UTC, Steve Teale wrote:
On Sunday, 2 March 2014 at 15:23:03 UTC, H. S. Teoh wrote:
This is a pretty good primer to templates:

        https://semitwist.com/articles/article/view/template-primer-in-d



The trouble is with most of these tutorials that they offer examples that are things you would probably never want to do. I can already add an int to an int, or a double to a double, or an int to a double.

Perhaps the examples should pick on something like vector operations, but then who would be doing those with int, or some class? It would be doubles or pairs of, as in struct Coord.




import std.stdio;
import std.algorithm;

void add(T,size_t N)(ref T[N] result, const T[N] a, const T[N] b)
{
  result[0] = a[0]+b[0];
  static if (N > 1)
    result[1]=a[1]+b[1];
}

void main()
{
        int [2] a = [1,2];
        int [2] b= [3,4];
        int [2] result;

        result.add(a,b);
        writeln(result);

        result[] = a[] + b[];
        writeln(result);
}



I believe readers would study documentation and examples much more carefully if they were things they might realistically want to do. And that won't be type conversion - std.conv already does a pretty good job on that. So what?

We could really do with a place where template savvy open source contributors could publish interesting examples of template use.

Otherwise, Joe Soap, like me, can spend a great deal of time and effort in:

a) Determining when the use of a template might be advantageous,
b) Hacking at test programs to determine what the documentation means, and what works, and what doesn't. c) After that, deciding whether it would be just as effective to use two or three separate methods.

Steve


Steve

Are there any disadvantages of using a fixed size array for fixed size coordinates and vectors, over creating an actual typedef or struct Vec3?

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