Given alias GLenum = uint; void glSomeFunction(GLenum, uint);
Now, is there some way to differentiate between GLenum and uint when using ParameterTypeTuple!glSomeFunction?
I'm writing a function which shows the arguments a GL function was called with when an error occurs. The GLenum needs to be printed as a stringified version of the constant's name, while the uint is just an uint.
