On Thursday, 17 July 2014 at 10:53:56 UTC, Chris wrote:
I'm using / testing LuaD atm. It works very well, however, I've
encountered a problem. When I load the module lualsp (for "lua
server pages") the app crashes. If I run the lua script on its
own
$ lua5.1 test.lua
it works perfectly fine. The lua server page is executed
correctly. If I run the same script from within LuaD, the app
crashes, same goes for
lua.doString("require \"lualsp\"");
I haven't been able to figure out how to load the module into
lua correctly, obviously there is something going wrong. I hope
there is a way.
The script test.lua:
-- test.lua
require "lualsp"
-- function from lualsp module written in C++
dofile_lsp("../examples/example1.html")
-- end test.lua
The lsp file:
<html>
<body>
<? name = "Chris"?>
<? print(name) ?>
</body>
</html>
What works is when I compile lualsp into a static library and
then link my program against it. Then I can do:
lua_State* L = luaL_newstate();
auto lua = new LuaState(L);
lua.openLibs();
int lib = luaopen_lualsp(L); // defined in llsplib.cpp (i.e. the
module)
if (lib == 0) {
auto lsp = lua.get!LuaFunction("dofile_lsp");
lua.doString("dofile_lsp('path/to/example1.html')");
}
But I want to be able to load an external library dynamically.