On Saturday, 7 February 2015 at 23:29:01 UTC, Namespace wrote:
On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote:
Is there a better D graphics library in the works?
I'm using SFML(which is very easy and has lots of features)
but it seems to use a lot of ram(if you leave it running for a
while on a graphic intensive scene) and trying to make it
include the dependencies with the compiled executable is
complicated.
Is there a D 2D graphics library that's just as easy, cross
platform, doesn't use X11, allows drawing to off-screen
buffers and drawing those to screen? (plus supports nice
drawing of shapes, circles, rectangles, lines)
I'm probably asking too much- I doubt such a thing exists.
I once wrote such a library: https://github.com/Dgame/Dgame
But since I left D I don't maintain it. Maybe that will change
in the next few weeks. But otherwise you are free to use or
improve it.
That's really cool. Very very similar to SFML.
Only thing that makes me concerned is:
static immutable string Disk = "D";
static immutable string Mode = "Release";
pragma(lib, Disk ~
":\\D\\dmd2\\src\\ext\\derelict\\lib\\dmd\\DerelictSDL2.lib");
pragma(lib, Disk ~
":\\D\\dmd2\\src\\ext\\derelict\\lib\\dmd\\DerelictUtil.lib");
pragma(lib, Disk ~
":\\D\\dmd2\\src\\ext\\derelict\\lib\\dmd\\DerelictGL3.lib");
pragma(lib, Disk ~ ":\\D\\dmd2\\src\\ext\\Dgame\\lib\\" ~ Mode ~
"\\DgameInternal.lib");
pragma(lib, Disk ~ ":\\D\\dmd2\\src\\ext\\Dgame\\lib\\" ~ Mode ~
"\\DgameAudio.lib");
pragma(lib, Disk ~ ":\\D\\dmd2\\src\\ext\\Dgame\\lib\\" ~ Mode ~
"\\DgameGraphics.lib");
pragma(lib, Disk ~ ":\\D\\dmd2\\src\\ext\\Dgame\\lib\\" ~ Mode ~
"\\DgameSystem.lib");
pragma(lib, Disk ~ ":\\D\\dmd2\\src\\ext\\Dgame\\lib\\" ~ Mode ~
"\\DgameMath.lib");
pragma(lib, Disk ~ ":\\D\\dmd2\\src\\ext\\Dgame\\lib\\" ~ Mode ~
"\\DgameWindow.lib");
I'm not entirely sure what that is or if it's cross-compatible
friendly or sharing-with-friends friendly.
Though I really hope you re-maintain it.