On Saturday, 7 February 2015 at 23:29:01 UTC, Namespace wrote:
On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote:
Is there a better D graphics library in the works?

I'm using SFML(which is very easy and has lots of features) but it seems to use a lot of ram(if you leave it running for a while on a graphic intensive scene) and trying to make it include the dependencies with the compiled executable is complicated.

Is there a D 2D graphics library that's just as easy, cross platform, doesn't use X11, allows drawing to off-screen buffers and drawing those to screen? (plus supports nice drawing of shapes, circles, rectangles, lines)

I'm probably asking too much- I doubt such a thing exists.

I once wrote such a library: https://github.com/Dgame/Dgame
But since I left D I don't maintain it. Maybe that will change in the next few weeks. But otherwise you are free to use or improve it.

I use Dgame for hobby projects and can definitely recommend it.

Reply via email to