On Saturday, 1 August 2015 at 18:07:51 UTC, NX wrote:
Sorry, I can't see _the_ point in that.

Yeah, especially since you can jsut break up the array and get the same effect anyway...

so like if you don't want to dynamically allocate the memory, you could also try:

 byte[1024*1024*8] arr1;
 byte[1024*1024*8] arr2;

If they are right next to each other they will still be continuous in memory and then you work around the limit.

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