On Monday, 31 August 2015 at 05:47:31 UTC, Ali Çehreli wrote:
On 08/30/2015 10:38 PM, Jonathan M Davis via
Digitalmars-d-learn wrote:
On Monday, August 31, 2015 04:57:05 WhatMeWorry via
Digitalmars-d-learn wrote:
This seemingly trivial array initialization has caused me
hours
of grief.
enum Purpose { POSITIONAL, COLOR_ONLY, COLOR_AND_ALPHA,
GENERIC_TRIPLE, GENERIC_QUAD }
Purpose purpose;
struct Chameleon(T, Purpose p) // template
{
static if (is (p == POSITIONAL)) {
T x, y, z;
} else static if (is (p == COLOR_ONLY)) {
T r, g, b;
} else static if (is (p == COLOR_AND_ALPHA)) {
T r, g, b, a;
} else static if (is (p == GENERIC_TRIPLE)) {
T a, b, c;
} else static if (is (p == GENERIC_QUAD)) {
T a, b, c, d;
}
};
struct VertexData
{
Chameleon!(float, purpose.POSITIONAL) position;
Chameleon!(float, purpose.COLOR_ONLY) color;
}
alias Vert = VertexData;
VertexData[] vertices =
[
Vert(1.0, 1.0, 1.0, 0.0, 0.0, 0.0) // compiler error
here
];
I would drop chameleon all together and just add the fields
directly to VertexData, but make Purpose flag-based.
enum Purpose {
position = 0x00, // Assuming all verts have a position
colorOnly = 0x01,
colorAlpha = 0x02,
triple = 0x04,
quad = 0x08
}
enum hasColorOnly(Purpose p) = (p & Purpose.colorOnly) ==
Purpose.colorOnly;
struct VertexData(T, Purpose purpose){
T x, y, z;
static if(hasColorOnly!purpose)
T r, g, b;
...
}
Then you can templatize your batches or meshes, or whatever you
use to represent vertex objects, on the VertexData type.
alias ColorVertexf = VertexData!(float, Purpose.colorOnly);
auto batch = new Batch!(ColorVertexf);