On Friday, 11 September 2015 at 20:30:37 UTC, Adam D. Ruppe wrote:
On Friday, 11 September 2015 at 20:06:53 UTC, Prudence wrote:
Can you back up this claim? Not saying your lying, I'd just like to know it's true for a fact?

The list of things that trigger the GC is pretty short. See the bottom of this page:

http://dlang.org/garbage.html

Basically, the three things that can do a gc allocation in a built in array are: increasing the length, the ~= and ~ operators, and the [a,b,c] literal syntax.

Slicing, indexing, etc, the other basic operations do not.

If you do: ubyte[] a = (cast(ubyte*) malloc(4)[0..4];, it will compile... and create a slice from the malloced memory. That's one way to create an array without GCing it.

In that case, am I not essentially just re-creating Array?

Array does a lot of other stuff too... you only really need append and maybe shrink for a static variable, since tracking ownership doesn't matter (it is never disappearing since it is global)

Oh really?!?! I thought slicing used the GC? Is this a recent development or always been that way?

ok, so if I just use a shared [], and create it using malloc(as you've done above) then release and remalloc when I need to append(not efficient but ok in my senario), then it won't use the GC?

If so, then I can handle that! I guess [] doesn't have a capacity field so I'll have to keep track of that. Other wise, it should be pretty simple.

Of course, I still feel like I'm trying to implement array because everything turns in to "lots of stuff" at some point ;/


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