On Friday, 11 September 2015 at 20:30:37 UTC, Adam D. Ruppe wrote:
On Friday, 11 September 2015 at 20:06:53 UTC, Prudence wrote:
Can you back up this claim? Not saying your lying, I'd just
like to know it's true for a fact?
The list of things that trigger the GC is pretty short. See the
bottom of this page:
http://dlang.org/garbage.html
Basically, the three things that can do a gc allocation in a
built in array are: increasing the length, the ~= and ~
operators, and the [a,b,c] literal syntax.
Slicing, indexing, etc, the other basic operations do not.
If you do: ubyte[] a = (cast(ubyte*) malloc(4)[0..4];, it will
compile... and create a slice from the malloced memory. That's
one way to create an array without GCing it.
In that case, am I not essentially just re-creating Array?
Array does a lot of other stuff too... you only really need
append and maybe shrink for a static variable, since tracking
ownership doesn't matter (it is never disappearing since it is
global)
Oh really?!?! I thought slicing used the GC? Is this a recent
development or always been that way?
ok, so if I just use a shared [], and create it using malloc(as
you've done above) then release and remalloc when I need to
append(not efficient but ok in my senario), then it won't use the
GC?
If so, then I can handle that! I guess [] doesn't have a capacity
field so I'll have to keep track of that. Other wise, it should
be pretty simple.
Of course, I still feel like I'm trying to implement array
because everything turns in to "lots of stuff" at some point ;/