I'm porting some C++/OpenGL/glm code over to D, And I've run into a glm::ortho function.

glm::mat4 projection = glm::ortho(0.0f, static_cast<GLfloat>(WIDTH), 0.0f, static_cast <GLfloat> (HEIGHT));


gl3n is great for vecs and mats but does not appear to have an ortho function.

Any suggestions?

Thanks in advance.

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