On Sunday, 4 October 2015 at 21:30:43 UTC, WhatMeWorry wrote:
I'm porting some C++/OpenGL/glm code over to D, And I've run into a glm::ortho function.glm::mat4 projection = glm::ortho(0.0f, static_cast<GLfloat>(WIDTH), 0.0f, static_cast <GLfloat> (HEIGHT));gl3n is great for vecs and mats but does not appear to have an ortho function.Any suggestions? Thanks in advance.
https://github.com/Dav1dde/gl3n/blob/master/gl3n/linalg.d#L1284