Please see the linked screenshot: http://i.imgur.com/SpkXu5m.png
As you can see, the inside, outside and collision arrays don't seem to work with the debugger. They show a bogus lenght and a bogus memory address. Extracting the lenghts to separate variables outl, insl and coll show that the arrays actually behave properly, though.
Is that a debugger bug? Or maybe something I can fix? Thanks in advance.
DMD 2.069.2, Mago debugger, VisualD 3.43, compiling for 32 bits if that makes a difference (can't get either 64 bit compilation or LDC to work)