Please see the linked screenshot: http://i.imgur.com/SpkXu5m.png

As you can see, the inside, outside and collision arrays don't seem to work with the debugger. They show a bogus lenght and a bogus memory address. Extracting the lenghts to separate variables outl, insl and coll show that the arrays actually behave properly, though.

Is that a debugger bug? Or maybe something I can fix? Thanks in advance.

DMD 2.069.2, Mago debugger, VisualD 3.43, compiling for 32 bits if that makes a difference (can't get either 64 bit compilation or LDC to work)

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