On Monday, 11 January 2016 at 10:01:11 UTC, Dav1d wrote:
On Monday, 11 January 2016 at 01:46:11 UTC, Jason Jeffory wrote:
Ok. So I tried it out and having some issues ;/ got it
basically to compile but 2 problems:
1. I have to get dub to include the lib, not a big deal,
shouldn't be issue if I can get the right lib in. (not sure if
I have to do all that conversion just or not, and glfw has
several libs for different VS versions and such... not sure
what that's all about).
I don't remember what lib you need, there were some linking
issues on windows iirc, if it doesn't work using Derelict for
glfw might be easier (another possible issue: the deimos
bindings are outdated).
alternate thing I tried but gladLoadGL undefined
//(gladLoadGL()); // optionally you can pass a loader to this
function
//writefln("OpenGL Version %d.%d loaded", GLVersion.major,
GLVersion.minor);
gladLoadGLLoader does not exist in the D version, the D thing
would be gladLoadGL(myLoaderHere), this function takes a
delegate not a function as argument!
but as I said,
source\app.d(35,3): Error: undefined identifier 'gladLoadGL'
source\app.d(36,42): Error: undefined identifier 'GLVersion'
source\app.d(36,59): Error: undefined identifier 'GLVersion'
dmd failed with exit code 1.
I'm using deimos, but is that a glad function or some other
function supposedly by deimos?