On Tuesday, 12 January 2016 at 01:00:30 UTC, Mike Parker wrote:
On Sunday, 10 January 2016 at 05:47:01 UTC, WhatMeWorry wrote:
Thanks. Bummer. I really like gl3n, but glm/opengl is used
almost exclusively in all the modern opengl code (tutorials)
I've seen, so this might be a deal breaker. As the author of
Derelict do you have any ideas of how much work is involved
with getting glm to work with D?
Want to do a DerelictGLM :)
AFAIK, glm is a header-only library, so there's nothing to bind
to. And if it did have binaries, I don't think the current
state of D's C++ support could handle it. Binding to C is easy,
binding to C++ is hit or miss.
the performance would also be terrible because AFAIK nothing
could be inlined(outside of LTO, maybe)