On Friday, 20 May 2016 at 02:04:56 UTC, captaindet wrote:
i am most curious about your solution.
why does printAll() has a synchronized block? in case you would
call it before thread_joinAll() i.e. before all threads are
terminated?
then again, why is there a synchronized block necessary in
printAll() at all? it is only reading out data, not writing.
If a local copy/slice/range is made for foreach (which I think
it is) then synchronized isn't needed. If reallocation worked
differently then it could be quite annoying when the memory is
reallocated and you were using it; But since it isn't, I just
threw it in for completion sake.
(i am still learning the subtleties of multithreading.)
I tried to learn using C/C++ mutexes and semaphores and got
hopelessly lost; Never tried to really get into it. Found a whole
new meaning to the process while just recently re-reading the D2
book.
Regardless, let's learn this stuff together :)
Still if you have any more complex commands then what you're
doing here, you might wrap it into a class; It appears
synchronized can work on classes (even Object) and not require a
separate mutex for it to compile, so... I'm not sure what that
means, or if it's even safe.