On Friday, 3 June 2016 at 20:06:50 UTC, Pie? wrote:
Thanks! It is working. A few issues with my images being
clipped and not throwing when file doesn't exist...
That's weird.. I don't know what's going on there.
BTW have you seen my documentation site too?
http://dpldocs.info/experimental-docs/arsd.gamehelpers.OpenGlTexture.draw.1.html
It has a lot of my modules as well as my fork of the official
Phobos docs.
But the clipping and throwing shouldn't be a problem.
Is the display double buffered or will I need to deal with that
myself?
That's automatic.
Also, when the window is resized it goes white. Any ideas how
to fix that?
It might help to set a window.windowResized handler
window.windowResized = (int width, int height) {
window.redrawOpenGlSceneNow();
};
though I thought I did that automatically, I might have messed it
up (I don't often resize windows when using opengl mode...)
Thanks again! Your code has been the easiest to work with!
Normally have all kinds of problems.
yea, I try to keep it simple - I like minimal dependencies so
things just work without a complicated build process, but
sometimes I drop balls. If you ever want to do patches btw, I
also try to keep the code fairly simple so hacking on it
shouldn't be too hard.