On Saturday, 23 July 2016 at 12:09:18 UTC, Etranger wrote:
On Saturday, 23 July 2016 at 11:19:34 UTC, rikki cattermole
wrote:
On 23/07/2016 11:05 PM, Etranger wrote:
[snip]
[...]
My goodness that code is awful.
I have a fair idea what you are attempting to do here.
So I'm going to point you directly to gl3n. Its meant for game
dev so won't provide you a 100% solution. But it should give
you ideas of how to do it.
https://github.com/Dav1dde/gl3n/blob/master/gl3n/linalg.d#L49
If you have any questions and want somebody to talk with you
instead of write, reply cycle. Please hop on to Freenode #d
channel.
Hi and thanks for your quick replay.
A looked to the gl3n code, although the code is clear and
clean, it is not really what I want to do in my example.
The gl3n is eager evaluation. If I write "v = v1+v2+v3;", then
it will create a temporary variable "tmp1=v1+v2;" then a second
temp "tmp2=tmp1+v3;" and finally "v=tmp2;".
what I'm trying to do to use lazy evaluation in order to create
only one tmp that will that will directly hold the result of
v1[i]+v2[i]+v3[i]. That concept is then generalized in order to
perform more optimization based on entire expression trees, no
just tow operands.
And thanks for the suggestion regarding the channel, I'll try
to use it as soon as I have the time. I feel on advantage of
the forum is that it stays for other people and not just for me.
best regards
You should definitely have a look at mir - the upcoming library
for numerical computing in D.
https://github.com/libmir/mir
There is a lot of working going on recently, for example Ilya is
working on building the fattest BLAS library thanks to CTFE
introspection etc.
You might know Ndslice (in Phobos), the first result of the mir
project.