On Monday, 31 October 2016 at 11:44:25 UTC, Cleverson Casarin
Uliana wrote:
Although the above code works, I have an impression that it
could be more elegant and concise, but don't know how to
improve it...
That's OK except for the last line... the length isn't
necessarily correct so your slice can be wrong.
I'd just use printf or some other function that handles the
zero-terminated char* instead of slicing it.
char[] f = "C:/base/portavox/som/_fon102.wav".dup;
const(wchar)* arq = cast(const(wchar)*)&f;
void* nulo;
uint SND_FILENAME;
PlaySound (arq, nulo, SND_FILENAME);
Oh, that can be much, much, much simpler. Try
PlaySoundW("c:/file.wav"w.ptr, null, SND_FILENAME);
So a few notes:
* SND_FILENAME is a constant defined in the header. You shouldn't
define it yourself, it isn't meant to be a variable.
* The PlaySoundW function takes a wstring, which you can get in D
by sticking the `w` at the end of the literal. So `"foo"` is a
normal string, but `"foo"w` is a wstring. (The difference is
normal is utf-8, wstring is utf-16, which Windows uses
internally.)
* It furthermore takes a pointer, but you want a pointer to data.
A D string or array has a pointer internally you can fetch via
the `.ptr` property. Windows expects this string to be
zero-terminated... which D string literals are, but other D
strings may not be. There's a function in `std.utf` that
guarantees it:
http://dpldocs.info/experimental-docs/std.utf.toUTF16z.html
const(wchar)* safe_to_pass_to_windows = toUTF16z("your string");