Making floating point deterministic cross diffrent platforms/hardware
Chainingsolid via Digitalmars-d-learn Sun, 20 Nov 2016 11:16:03 -0800
I planning out a game that has to use a lock step, peer to peer
networking model to achieve multiplayer, and thus I need to have
any floating point used produce the exact same results, no matter
what, aka be completely deterministic. What would I need to do to
achieve this?
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