On Sunday, 20 November 2016 at 22:36:12 UTC, Chainingsolid wrote:
I'm making an rts so the client/server model would require very unrealistic bandwidth, hence the lock step peer to peer system.
Indeed, peer to peer require determinism I guess.
Guillaume Piolat via Digitalmars-d-learn Sun, 20 Nov 2016 15:21:06 -0800
On Sunday, 20 November 2016 at 22:36:12 UTC, Chainingsolid wrote:
I'm making an rts so the client/server model would require very unrealistic bandwidth, hence the lock step peer to peer system.
Indeed, peer to peer require determinism I guess.