On Monday, 17 April 2017 at 10:22:47 UTC, Dmitry wrote:
Hi there.Currently for messages about errors I use code like this: void add(string name, ref Scene scene) { if (name in listOfScenes) {EError(__FILE__, __LINE__, "scene already exists".L, quoted(name));} ... }Is there way for avoid using (avoid writing) `__FILE__` and `__LINE__` in each call? I.e. I want use simpleEError("scene already exists".L, quoted(name));but function `EError` must print info (file and line) of where was called.P.S. `EError` just prints info into console, result for this example is:[Error] (source\core\EScene.d, 35) Scene already exists: "Scene 1"and code is: void EError(S...)(S args) {write("[Error] (", args[0], ", ", args[1], ") ", args[2..$], '\n');}}
when used as template value parameter, __FILE__ and __LINE__evaluate to the file and line of the call site. So help yourself ans use something like this:
void error(string f = __FILE__, int l = __LINE__)(string msg){}
