(Void-995) Hi, everyone. I'm pretty excited with what have D to
offer for game development, especially meta programming, traits,
object.factory, signals and bunch of other neat things that may
save a lot of time. Also, i saw support for vector data types and
simd, which sounds awesome. The question is, can i use simd as
base to extend it's syntax for making something like GLM for C++?
I mean extending existing types with new operators and such to
have GLSL/HLSL like syntax for basis math operation in D? Maybe
someone did that already?
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