On Saturday, 1 July 2017 at 19:16:12 UTC, drug wrote:
01.07.2017 22:07, Void-995 пишет:
(Void-995) Hi, everyone. I'm pretty excited with what have D
to offer for game development, especially meta programming,
traits, object.factory, signals and bunch of other neat things
that may save a lot of time. Also, i saw support for vector
data types and simd, which sounds awesome. The question is,
can i use simd as base to extend it's syntax for making
something like GLM for C++? I mean extending existing types
with new operators and such to have GLSL/HLSL like syntax for
basis math operation in D? Maybe someone did that already?
Look at gfm
https://code.dlang.org/packages/gfm
Looking good, but I'm thinking more about 1:1 GLSL syntax (main
reason - rapid prototype of GLSL/HLSL/OpenCL in D and code
portability back and forward basing on usage) and heavy depending
on SIMD. Just math and nothing else. Also may be a nice excersise
for myself.