On Saturday, 1 July 2017 at 19:16:12 UTC, drug wrote:
01.07.2017 22:07, Void-995 пишет:
(Void-995) Hi, everyone. I'm pretty excited with what have D to offer for game development, especially meta programming, traits, object.factory, signals and bunch of other neat things that may save a lot of time. Also, i saw support for vector data types and simd, which sounds awesome. The question is, can i use simd as base to extend it's syntax for making something like GLM for C++? I mean extending existing types with new operators and such to have GLSL/HLSL like syntax for basis math operation in D? Maybe someone did that already?
Look at gfm
https://code.dlang.org/packages/gfm

Looking good, but I'm thinking more about 1:1 GLSL syntax (main reason - rapid prototype of GLSL/HLSL/OpenCL in D and code portability back and forward basing on usage) and heavy depending on SIMD. Just math and nothing else. Also may be a nice excersise for myself.

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