On Tuesday, 10 October 2017 at 08:26:37 UTC, Marc Schütz wrote:
On Tuesday, 10 October 2017 at 02:58:45 UTC, Mr. Jonse wrote:
I need to store a hetrogeneous array of delegates. How can I
do this but still call the function with the appropriate
number of parameters at run time?
I have the parameters as Variant[] params and a
function/delegate pointer(void* for now).
Normally I'd push the parameters on the stack and use a call,
but I'm sure D has some ability to do this, like apply(foo,
args) would be the same as foo(args[0], ..., args[1]).
I'm not concerned about type correctness, it should always be
consistent between what I call and what is stored.
Thanks.
Like so?
import std.variant;
void foo(int a, string b, float c) {
import std.stdio;
writefln("a = %s, b = %s, c = %s", a, b, c);
}
auto apply(alias fn)(Variant[] values) {
import std.traits : ParameterTypeTuple;
import std.conv : emplace;
alias Types = ParameterTypeTuple!fn;
assert(values.length == Types.length);
Types args = void;
foreach(i, ref arg; args) {
// using emplace instead of assignment here to be fully
correct
emplace!(typeof(arg))(&arg,
values[i].get!(typeof(arg)));
}
return fn(args);
}
void main() {
Variant[] values = [Variant(1), Variant("Hello world"),
Variant(3.14159f)];
apply!foo(values);
}
The problem with this is that the function parameters need to be
known. I do not know them. All I have is a function pointer and
the arguments in variants.
So, it would work off
void bar(int, string, float) { }
void* foo = &bar;
Variant[] values = [Variant(1), Variant("Hello world"),
Variant(3.14159f)];
apply(foo, values);
So, it has to get the type from the variant at run time and pass
the value's appropriately.