On Friday, 23 February 2018 at 01:54:07 UTC, Leonardo wrote:
Hi, I'm new to language and games.Many people say that GC is bad and can slow down your project in some moments. What can happen if I create a game using D without worrying with memory management?(using full GC)
From my experience a combination of the following is necessary: - not having the audio thread registered - using pools aggressively for game entities